Discipline guide
Game Design
Systems, worlds and play — engineered together.
Game design splits into art (visual development, 3D assets), design (systems, levels, mechanics) and engineering (the code underneath). Good courses make students do all three once before specialising.
What students make
- Playable prototypes — small, finished, tested
- Game art: characters, environments, UI
- Design documents that explain why a mechanic works
Where it leads
- Game studios (art, design or engineering tracks)
- Independent game development
- Interactive media
- Simulation and serious games
Directions, not promises — careers are built from the work, and the work starts now.
The portfolio
What reviewers look for.
A finished small game beats an unfinished epic, every time. Show playable things plus the decisions behind them — reviewers can smell an asset dump.
Strong homes for it
Could game design be their lane?
Bring what your child already makes — we'll read it honestly and map the next step.
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